- added resources needed for MBF support.
- removed unused score items from DECORATE file. - added 2 MBF code pointers I forgot in the last commit. SVN r1825 (trunk)
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83 changed files with 45 additions and 23 deletions
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@ -2871,3 +2871,41 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetUserVar)
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self->uservar[pos] = value;
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}
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// A few action functions for super-duper enhanced MBF compatibility. They're all deprecated and shouldn't be used in
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// DECORATE. The other MBF new functions, A_Detonate, A_Mushroom and A_Die are all already elsewhere, and as for
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// A_PlaySound, it is an instance of name conflict, so it has been given a default sound to work from dehacked as well.
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Turn)
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_ANGLE(angle, 0);
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self->angle += angle;
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}
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//
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// This allows linedef effects to be activated inside deh frames.
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//
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void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_LineEffect)
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{
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ACTION_PARAM_START(2);
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ACTION_PARAM_INT(special, 0);
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ACTION_PARAM_INT(tag, 1);
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line_t junk; maplinedef_t oldjunk;
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bool res = false;
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if (!(self->flags6 & MF6_LINEDONE)) // Unless already used up
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{
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if ((oldjunk.special = special)) // Linedef type
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{
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oldjunk.tag = tag; // Sector tag for linedef
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P_TranslateLineDef(&junk, &oldjunk); // Turn into native type
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res = !!LineSpecials[junk.special](NULL, self, false, junk.args[0],
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junk.args[1], junk.args[2], junk.args[3], junk.args[4]);
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if (res && !(junk.flags & ML_REPEAT_SPECIAL)) // If only once,
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self->flags6 |= MF6_LINEDONE; // no more for this thing
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}
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}
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ACTION_SET_RESULT(res);
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}
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