- Fixed: Doom's fullscreen HUD was limited to 6 keys.
- Made 'next endgame' work again for cases where it is supposed to be the same as 'next endgame4'. - GCC nitpick fix: Classes being used as template parameters may not be defined locally in a function. Fixed FWadFile::SetNamespace for that. - Improved error reporting for incorrect textures in maps. - Fixed: When music was stopped this was not set in the global music state. - Fixed: Friendly monsters did not target enemy players in deathmatch. SVN r1567 (trunk)
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10 changed files with 140 additions and 48 deletions
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April 30, 2009 (Changes by Graf Zahl)
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May 2, 2009 (Changes by Graf Zahl)
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- Fixed: Doom's fullscreen HUD was limited to 6 keys.
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- Made 'next endgame' work again for cases where it is supposed to be
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the same as 'next endgame4'.
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- GCC nitpick fix: Classes being used as template parameters may not be
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defined locally in a function. Fixed FWadFile::SetNamespace for that.
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- Improved error reporting for incorrect textures in maps.
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- Fixed: When music was stopped this was not set in the global music state.
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- Fixed: Friendly monsters did not target enemy players in deathmatch.
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April 30, 2009 (Changes by Graf Zahl)
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- Fixed: Completely empty patches (8 0-bytes) could not be handled by the
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texture manager. They now get assigned a new FEmptyTexture object
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that is just a 1x1 pixel transparent texture.
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