- Fixed: Doom's fullscreen HUD was limited to 6 keys.

- Made 'next endgame' work again for cases where it is supposed to be
  the same as 'next endgame4'.
- GCC nitpick fix: Classes being used as template parameters may not be
  defined locally in a function. Fixed FWadFile::SetNamespace for that.
- Improved error reporting for incorrect textures in maps.
- Fixed: When music was stopped this was not set in the global music state.
- Fixed: Friendly monsters did not target enemy players in deathmatch.

SVN r1567 (trunk)
This commit is contained in:
Christoph Oelckers 2009-05-02 09:14:01 +00:00
commit 4d5692bf80
10 changed files with 140 additions and 48 deletions

View file

@ -145,16 +145,19 @@ inline bool FWadFile::IsMarker(int lump, const char *marker)
//
//==========================================================================
// This class was supposed to be local in the function but GCC
// does not like that.
struct Marker
{
int markertype;
int index;
};
void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack)
{
bool warned = false;
int numstartmarkers = 0, numendmarkers = 0;
int i;
struct Marker
{
int markertype;
int index;
};
TArray<Marker> markers;
for(i = 0; i < (int)NumLumps; i++)