- Fixed: Doom's fullscreen HUD was limited to 6 keys.

- Made 'next endgame' work again for cases where it is supposed to be
  the same as 'next endgame4'.
- GCC nitpick fix: Classes being used as template parameters may not be
  defined locally in a function. Fixed FWadFile::SetNamespace for that.
- Improved error reporting for incorrect textures in maps.
- Fixed: When music was stopped this was not set in the global music state.
- Fixed: Friendly monsters did not target enemy players in deathmatch.

SVN r1567 (trunk)
This commit is contained in:
Christoph Oelckers 2009-05-02 09:14:01 +00:00
commit 4d5692bf80
10 changed files with 140 additions and 48 deletions

View file

@ -2202,6 +2202,7 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
{
// Don't choke if the map doesn't have a song attached
S_StopMusic (true);
mus_playing.name = "";
return false;
}