- fixed: The menu should not override the user's player class if there is no player class menu.
SVN r2798 (trunk)
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09da387689
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4da5ce74ca
3 changed files with 10 additions and 6 deletions
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@ -233,7 +233,7 @@ void G_DeferedInitNew (const char *mapname, int newskill)
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void G_DeferedInitNew (FGameStartup *gs)
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{
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playerclass = gs->PlayerClass;
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if (gs->PlayerClass != NULL) playerclass = gs->PlayerClass;
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d_mapname = AllEpisodes[gs->Episode].mEpisodeMap;
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d_skill = gs->Skill;
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CheckWarpTransMap (d_mapname, true);
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