- fixed: The menu should not override the user's player class if there is no player class menu.
SVN r2798 (trunk)
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parent
09da387689
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4da5ce74ca
3 changed files with 10 additions and 6 deletions
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@ -350,6 +350,7 @@ void M_SetMenu(FName menu, int param)
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GameStartupInfo.Skill = -1;
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GameStartupInfo.Episode = -1;
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GameStartupInfo.PlayerClass =
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param == -1000? NULL :
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param == -1? "Random" : PlayerClasses[param].Type->Meta.GetMetaString (APMETA_DisplayName);
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break;
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