SVN r43 (trunk)

This commit is contained in:
Christoph Oelckers 2006-04-13 22:40:43 +00:00
commit 4dd936e438
9 changed files with 70 additions and 11 deletions

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@ -4,6 +4,17 @@ April 13, 2006
- Update FLAC readers to #define FLAC__NO_DLL to match the new FLAC builds.
April 13, 2006 (Changes by Graf Zahl)
- Made weapons/bowhit unlimited. With a limit of 2 it won't be played
consistently.
- Fixed: 'Give' worked for dead players.
- Added checks for sectors without lines to all Find* functions in p_sector.cpp
- Fixed: Dehacked patches weren't loaded when not playing Doom.
- Fixed: Thing_Remove must not remove living players from the map.
- Fixed: Using $MAP in SNDINFO overrides music definitions in MAPINFO. This
made it impossible to define music in MAPINFO for Hexen.
- Fixed: Resurrecting a morphed player must first restore the unmorphed
version.
- Fixed: Resurrect must set the player's weapon to a valid state.
- Fixed: The decal stretcher is supposed to stretch the decal to a specifiable
size but it used that size as a scaling factor instead. The old code allowed
a maximum scaling factor of 4 which masked this bug to a large extent but
@ -25,7 +36,8 @@ April 13, 2006 (Changes by Graf Zahl)
* 'monster' lists all monsters and their position.
* 'itemd' does the same for items.
* 'changesky' changes the sky texture. Useful for trying out different skies.
* 'linetarget' prints some information about the monster the player is aiming at.
* 'linetarget' prints some information about the monster the player is aiming
at.
April 12, 2006
- Fixed: Using printinv before starting a game crashed.