SVN r43 (trunk)
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ab1d4a2e0f
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9 changed files with 70 additions and 11 deletions
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@ -4,6 +4,17 @@ April 13, 2006
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- Update FLAC readers to #define FLAC__NO_DLL to match the new FLAC builds.
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April 13, 2006 (Changes by Graf Zahl)
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- Made weapons/bowhit unlimited. With a limit of 2 it won't be played
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consistently.
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- Fixed: 'Give' worked for dead players.
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- Added checks for sectors without lines to all Find* functions in p_sector.cpp
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- Fixed: Dehacked patches weren't loaded when not playing Doom.
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- Fixed: Thing_Remove must not remove living players from the map.
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- Fixed: Using $MAP in SNDINFO overrides music definitions in MAPINFO. This
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made it impossible to define music in MAPINFO for Hexen.
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- Fixed: Resurrecting a morphed player must first restore the unmorphed
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version.
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- Fixed: Resurrect must set the player's weapon to a valid state.
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- Fixed: The decal stretcher is supposed to stretch the decal to a specifiable
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size but it used that size as a scaling factor instead. The old code allowed
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a maximum scaling factor of 4 which masked this bug to a large extent but
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@ -25,7 +36,8 @@ April 13, 2006 (Changes by Graf Zahl)
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* 'monster' lists all monsters and their position.
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* 'itemd' does the same for items.
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* 'changesky' changes the sky texture. Useful for trying out different skies.
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* 'linetarget' prints some information about the monster the player is aiming at.
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* 'linetarget' prints some information about the monster the player is aiming
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at.
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April 12, 2006
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- Fixed: Using printinv before starting a game crashed.
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