Turn off the light tiles
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a71c050062
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2 changed files with 4 additions and 1 deletions
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@ -785,11 +785,13 @@ void HWDrawInfo::RenderScene(FRenderState &state)
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state.EnableBrightmap(true);
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// To do: replace this with classic light lists
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/*
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state.ApplyLevelMesh();
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state.DrawLevelMeshList(SeenSidesDrawLists.List[static_cast<int>(LevelMeshDrawType::Opaque)], false, true);
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state.DrawLevelMeshList(SeenFlatsDrawLists.List[static_cast<int>(LevelMeshDrawType::Opaque)], false, true);
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if (uselevelmesh)
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state.DispatchLightTiles(VPUniforms.mViewMatrix, VPUniforms.mProjectionMatrix.get()[5]);
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*/
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RenderWall.Clock();
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state.ApplyLevelMesh();
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