- major cleanup of p_scroll.cpp to eliminate the use of indices to access sidedefs and sectors.
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5 changed files with 141 additions and 147 deletions
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@ -106,7 +106,7 @@ EXTERN_CVAR(Bool, cl_predict_specials)
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// killough 3/7/98: Initialize generalized scrolling
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void P_SpawnScrollers();
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void P_SpawnScrollers(FLevelLocals *Level);
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static void P_SpawnFriction (); // phares 3/16/98
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void P_SpawnPushers (); // phares 3/20/98
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@ -1219,7 +1219,7 @@ void P_InitSectorSpecial(sector_t *sector, int special)
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case dScroll_EastLavaDamage:
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P_SetupSectorDamage(sector, 5, 16, 256, NAME_Fire, SECF_DMGTERRAINFX);
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P_CreateScroller(EScroll::sc_floor, -4., 0, -1, sector->Index(), 0);
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P_CreateScroller(EScroll::sc_floor, -4., 0, sector, 0);
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keepspecial = true;
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break;
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@ -1258,8 +1258,7 @@ void P_InitSectorSpecial(sector_t *sector, int special)
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break;
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default:
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if (sector->special >= Scroll_North_Slow &&
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sector->special <= Scroll_SouthWest_Fast)
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if (sector->special >= Scroll_North_Slow && sector->special <= Scroll_SouthWest_Fast)
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{ // Hexen scroll special
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static const int8_t hexenScrollies[24][2] =
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{
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@ -1277,14 +1276,13 @@ void P_InitSectorSpecial(sector_t *sector, int special)
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int i = sector->special - Scroll_North_Slow;
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double dx = hexenScrollies[i][0] / 2.;
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double dy = hexenScrollies[i][1] / 2.;
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P_CreateScroller(EScroll::sc_floor, dx, dy, -1, sector->Index(), 0);
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P_CreateScroller(EScroll::sc_floor, dx, dy, sector, 0);
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}
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else if (sector->special >= Carry_East5 &&
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sector->special <= Carry_East35)
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{ // Heretic scroll special
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else if (sector->special >= Carry_East5 && sector->special <= Carry_East35)
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{
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// Heretic scroll special
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// Only east scrollers also scroll the texture
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P_CreateScroller(EScroll::sc_floor,
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-0.5 * (1 << ((sector->special & 0xff) - Carry_East5)), 0, -1, sector->Index(), 0);
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P_CreateScroller(EScroll::sc_floor, -0.5 * (1 << ((sector->special & 0xff) - Carry_East5)), 0, sector, 0);
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}
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keepspecial = true;
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break;
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@ -1317,7 +1315,7 @@ void P_SpawnSpecials (MapLoader *ml)
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// Init other misc stuff
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P_SpawnScrollers(); // killough 3/7/98: Add generalized scrollers
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P_SpawnScrollers(&level); // killough 3/7/98: Add generalized scrollers
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P_SpawnFriction(); // phares 3/12/98: New friction model using linedefs
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P_SpawnPushers(); // phares 3/20/98: New pusher model using linedefs
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