- final update of menu code from Raze.

This commit is contained in:
Christoph Oelckers 2020-10-09 22:44:34 +02:00
commit 4deb7593b5
11 changed files with 1431 additions and 1141 deletions

View file

@ -82,52 +82,52 @@ static const char *BeginSounds[] =
static const SoundAndString WorldKillSounds[] =
{
{ "BBA_EXCREMENT", "VO7.SFX" }, // Excrement
{ "BBA_HAMBURGER", "VO8.SFX" }, // Hamburger
{ "BBA_SCROTUM", "VO9.SFX" }, // Scrotum separation
{ "TXT_SELFOBIT1", "VO7.SFX" }, // Excrement
{ "TXT_SELFOBIT2", "VO8.SFX" }, // Hamburger
{ "TXT_SELFOBIT3", "VO9.SFX" }, // Scrotum separation
};
static const SoundAndString SuicideSounds[] =
{
{ "BBA_SUICIDE", "VO13.SFX" }, // Unassisted death
{ "BBA_SUICIDE", "VO5.SFX" }, // Kevorkian approves
{ "BBA_POPULATION", "VO12.SFX" }, // Population control
{ "BBA_DARWIN", "VO16.SFX" } // Darwin award
{ "TXT_SELFOBIT5", "VO13.SFX" }, // Unassisted death
{ "TXT_SELFOBIT5", "VO5.SFX" }, // Kevorkian approves
{ "TXT_SELFOBIT4", "VO12.SFX" }, // Population control
{ "TXT_SELFOBIT6", "VO16.SFX" } // Darwin award
};
static const SoundAndString KillSounds[] =
{
{ "BBA_BONED", "BONED.SFX" }, // Boned
{ "BBA_CREAMED", "CREAMED.SFX" }, // Creamed
{ "BBA_DECIMAT", "DECIMAT.SFX" }, // Decimated
{ "BBA_DESTRO", "DESTRO.SFX" }, // Destroyed
{ "BBA_DICED", "DICED.SFX" }, // Diced
{ "BBA_DISEMBO", "DISEMBO.SFX" }, // Disembowled
{ "BBA_FLATTE", "FLATTE.SFX" }, // Flattened
{ "BBA_JUSTICE", "JUSTICE.SFX" }, // Justice
{ "BBA_MADNESS", "MADNESS.SFX" }, // Madness
{ "BBA_KILLED", "KILLED.SFX" }, // Killed
{ "BBA_MINCMEAT", "MINCMEAT.SFX" }, // Mincemeat
{ "BBA_MASSACR", "MASSACR.SFX" }, // Massacred
{ "BBA_MUTILA", "MUTILA.SFX" }, // Mutilated
{ "BBA_REAMED", "REAMED.SFX" }, // Reamed
{ "BBA_RIPPED", "RIPPED.SFX" }, // Ripped
{ "BBA_SLAUGHT", "SLAUGHT.SFX" }, // Slaughtered
{ "BBA_SMASHED", "SMASHED.SFX" }, // Smashed
{ "BBA_SODOMIZ", "SODOMIZ.SFX" }, // Sodomized
{ "BBA_SPLATT", "SPLATT.SFX" }, // Splattered
{ "BBA_SQUASH", "SQUASH.SFX" }, // Squashed
{ "BBA_THROTTL", "THROTTL.SFX" }, // Throttled
{ "BBA_WASTED", "WASTED.SFX" }, // Wasted
{ "BBA_BODYBAG", "VO10.SFX" }, // Body bagged
{ "BBA_HOSED", "VO25.SFX" }, // Hosed
{ "BBA_TOAST", "VO27.SFX" }, // Toasted
{ "BBA_HELL", "VO28.SFX" }, // Sent to hell
{ "BBA_SPRAYED", "VO35.SFX" }, // Sprayed
{ "BBA_DOGMEAT", "VO36.SFX" }, // Dog meat
{ "BBA_BEATEN", "VO39.SFX" }, // Beaten like a cur
{ "BBA_SNUFF", "VO41.SFX" }, // Snuffed
{ "BBA_CASTRA", "CASTRA.SFX" }, // Castrated
{ "TXT_OBITUARY1", "BONED.SFX" }, // Boned
{ "TXT_OBITUARY3", "CREAMED.SFX" }, // Creamed
{ "TXT_OBITUARY4", "DECIMAT.SFX" }, // Decimated
{ "TXT_OBITUARY5", "DESTRO.SFX" }, // Destroyed
{ "TXT_OBITUARY6", "DICED.SFX" }, // Diced
{ "TXT_OBITUARY7", "DISEMBO.SFX" }, // Disembowled
{ "TXT_OBITUARY8", "FLATTE.SFX" }, // Flattened
{ "TXT_OBITUARY9", "JUSTICE.SFX" }, // Justice
{ "TXT_OBITUARY10", "MADNESS.SFX" }, // Madness
{ "TXT_OBITUARY11", "KILLED.SFX" }, // Killed
{ "TXT_OBITUARY12", "MINCMEAT.SFX" }, // Mincemeat
{ "TXT_OBITUARY13", "MASSACR.SFX" }, // Massacred
{ "TXT_OBITUARY14", "MUTILA.SFX" }, // Mutilated
{ "TXT_OBITUARY15", "REAMED.SFX" }, // Reamed
{ "TXT_OBITUARY16", "RIPPED.SFX" }, // Ripped
{ "TXT_OBITUARY17", "SLAUGHT.SFX" }, // Slaughtered
{ "TXT_OBITUARY18", "SMASHED.SFX" }, // Smashed
{ "TXT_OBITUARY19", "SODOMIZ.SFX" }, // Sodomized
{ "TXT_OBITUARY20", "SPLATT.SFX" }, // Splattered
{ "TXT_OBITUARY21", "SQUASH.SFX" }, // Squashed
{ "TXT_OBITUARY22", "THROTTL.SFX" }, // Throttled
{ "TXT_OBITUARY23", "WASTED.SFX" }, // Wasted
{ "TXT_OBITUARY24", "VO10.SFX" }, // Body bagged
{ "TXT_OBITUARY28", "VO25.SFX" }, // Hosed
{ "TXT_OBITUARY26", "VO27.SFX" }, // Toasted
{ "TXT_OBITUARY25", "VO28.SFX" }, // Sent to hell
{ "TXT_OBITUARY29", "VO35.SFX" }, // Sprayed
{ "TXT_OBITUARY30", "VO36.SFX" }, // Dog meat
{ "TXT_OBITUARY31", "VO39.SFX" }, // Beaten like a cur
{ "TXT_OBITUARY27", "VO41.SFX" }, // Snuffed
{ "TXT_OBITUARY2", "CASTRA.SFX" }, // Castrated
};
static const char *GoodJobSounds[] =