- Hook up model normals

This commit is contained in:
Magnus Norddahl 2017-04-14 01:19:44 +02:00
commit 4e14ed4e9e
4 changed files with 6 additions and 10 deletions

View file

@ -248,7 +248,7 @@ unsigned int FModelVertexBuffer::SetupFrame(unsigned int frame1, unsigned int fr
glVertexAttribPointer(VATTR_VERTEX, 3, GL_FLOAT, false, sizeof(FModelVertex), &VMO[frame1].x);
glVertexAttribPointer(VATTR_TEXCOORD, 2, GL_FLOAT, false, sizeof(FModelVertex), &VMO[frame1].u);
glVertexAttribPointer(VATTR_VERTEX2, 3, GL_FLOAT, false, sizeof(FModelVertex), &VMO[frame2].x);
glVertexAttribPointer(VATTR_NORMAL, 4, GL_UNSIGNED_INT_2_10_10_10_REV, false, sizeof(FModelVertex), &VMO[frame2].packedNormal);
glVertexAttribPointer(VATTR_NORMAL, 4, GL_INT_2_10_10_10_REV, true, sizeof(FModelVertex), &VMO[frame2].packedNormal);
}
else
{