- Implement newer scaled fuzz in softpoly's truecolor non-sse drawer

This commit is contained in:
Magnus Norddahl 2017-11-22 06:32:55 +01:00
commit 4e4f94db2f
3 changed files with 27 additions and 21 deletions

View file

@ -119,6 +119,8 @@ void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)
P_FindParticleSubsectors();
PO_LinkToSubsectors();
swrenderer::R_UpdateFuzzPosFrameStart();
if (APART(R_OldBlend)) NormalLight.Maps = realcolormaps.Maps;
else NormalLight.Maps = realcolormaps.Maps + NUMCOLORMAPS * 256 * R_OldBlend;