- Implement newer scaled fuzz in softpoly's truecolor non-sse drawer
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3 changed files with 27 additions and 21 deletions
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@ -119,6 +119,8 @@ void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)
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P_FindParticleSubsectors();
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PO_LinkToSubsectors();
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swrenderer::R_UpdateFuzzPosFrameStart();
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if (APART(R_OldBlend)) NormalLight.Maps = realcolormaps.Maps;
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else NormalLight.Maps = realcolormaps.Maps + NUMCOLORMAPS * 256 * R_OldBlend;
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