- Added a compatibility lump because I think it's a shame that Void doesn't

work properly on new ZDooms after all the collaboration I had with Cyb on
  that map. (Works with other maps, too.)


SVN r1402 (trunk)
This commit is contained in:
Randy Heit 2009-02-05 02:55:28 +00:00
commit 4e509728a0
16 changed files with 1058 additions and 309 deletions

View file

@ -3762,7 +3762,6 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
if (sectors[i].SoundTarget == oldactor) sectors[i].SoundTarget = NULL;
}
DObject::StaticPointerSubstitution (oldactor, p->mo);
// PointerSubstitution() will also affect the bodyque, so undo that now.
for (int ii=0; ii < BODYQUESIZE; ++ii)