- Added a compatibility lump because I think it's a shame that Void doesn't
work properly on new ZDooms after all the collaboration I had with Cyb on that map. (Works with other maps, too.) SVN r1402 (trunk)
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16 changed files with 1058 additions and 309 deletions
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@ -3762,7 +3762,6 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
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if (sectors[i].SoundTarget == oldactor) sectors[i].SoundTarget = NULL;
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}
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DObject::StaticPointerSubstitution (oldactor, p->mo);
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// PointerSubstitution() will also affect the bodyque, so undo that now.
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for (int ii=0; ii < BODYQUESIZE; ++ii)
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