- made AActor::alpha a floating point value

- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
This commit is contained in:
Christoph Oelckers 2016-03-21 12:18:46 +01:00
commit 4e60ea0252
50 changed files with 235 additions and 216 deletions

View file

@ -1288,7 +1288,7 @@ void G_PlayerFinishLevel (int player, EFinishLevelType mode, int flags)
p->mo->flags &= ~MF_SHADOW;
}
p->mo->RenderStyle = p->mo->GetDefault()->RenderStyle;
p->mo->alpha = p->mo->GetDefault()->alpha;
p->mo->Alpha = p->mo->GetDefault()->Alpha;
p->extralight = 0; // cancel gun flashes
p->fixedcolormap = NOFIXEDCOLORMAP; // cancel ir goggles
p->fixedlightlevel = -1;