- made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency. - simplified some overly complicated translucency multiplications in the SBARINFO code.
This commit is contained in:
parent
b29058c1ab
commit
4e60ea0252
50 changed files with 235 additions and 216 deletions
|
|
@ -53,7 +53,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_WizAtk2)
|
|||
PARAM_ACTION_PROLOGUE;
|
||||
|
||||
A_FaceTarget (self);
|
||||
self->alpha = HR_SHADOW;
|
||||
self->Alpha = HR_SHADOW;
|
||||
self->RenderStyle = STYLE_Translucent;
|
||||
self->flags3 |= MF3_GHOST;
|
||||
return 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue