- made AActor::alpha a floating point value

- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
This commit is contained in:
Christoph Oelckers 2016-03-21 12:18:46 +01:00
commit 4e60ea0252
50 changed files with 235 additions and 216 deletions

View file

@ -385,7 +385,7 @@ bool P_MorphMonster (AActor *actor, PClassActor *spawntype, int duration, int st
morphed->tid = actor->tid;
morphed->Angles.Yaw = actor->Angles.Yaw;
morphed->UnmorphedMe = actor;
morphed->alpha = actor->alpha;
morphed->Alpha = actor->Alpha;
morphed->RenderStyle = actor->RenderStyle;
morphed->Score = actor->Score;