- made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency. - simplified some overly complicated translucency multiplications in the SBARINFO code.
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50 changed files with 235 additions and 216 deletions
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@ -385,7 +385,7 @@ bool P_MorphMonster (AActor *actor, PClassActor *spawntype, int duration, int st
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morphed->tid = actor->tid;
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morphed->Angles.Yaw = actor->Angles.Yaw;
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morphed->UnmorphedMe = actor;
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morphed->alpha = actor->alpha;
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morphed->Alpha = actor->Alpha;
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morphed->RenderStyle = actor->RenderStyle;
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morphed->Score = actor->Score;
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