- made AActor::alpha a floating point value

- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
This commit is contained in:
Christoph Oelckers 2016-03-21 12:18:46 +01:00
commit 4e60ea0252
50 changed files with 235 additions and 216 deletions

View file

@ -627,7 +627,7 @@ void DIntermissionScreenCast::Drawer ()
DTA_DestHeightF, pic->GetScaledHeightDouble() * castscale.Y,
DTA_DestWidthF, pic->GetScaledWidthDouble() * castscale.X,
DTA_RenderStyle, mDefaults->RenderStyle,
DTA_Alpha, mDefaults->alpha,
DTA_AlphaF, mDefaults->Alpha,
DTA_Translation, casttranslation,
TAG_DONE);
}