- made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency. - simplified some overly complicated translucency multiplications in the SBARINFO code.
This commit is contained in:
parent
b29058c1ab
commit
4e60ea0252
50 changed files with 235 additions and 216 deletions
|
|
@ -627,7 +627,7 @@ void DIntermissionScreenCast::Drawer ()
|
|||
DTA_DestHeightF, pic->GetScaledHeightDouble() * castscale.Y,
|
||||
DTA_DestWidthF, pic->GetScaledWidthDouble() * castscale.X,
|
||||
DTA_RenderStyle, mDefaults->RenderStyle,
|
||||
DTA_Alpha, mDefaults->alpha,
|
||||
DTA_AlphaF, mDefaults->Alpha,
|
||||
DTA_Translation, casttranslation,
|
||||
TAG_DONE);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue