- made AActor::alpha a floating point value

- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
This commit is contained in:
Christoph Oelckers 2016-03-21 12:18:46 +01:00
commit 4e60ea0252
50 changed files with 235 additions and 216 deletions

View file

@ -680,12 +680,12 @@ void M_Ticker (void)
}
if (BackbuttonTime > 0)
{
if (BackbuttonAlpha < FRACUNIT) BackbuttonAlpha += FRACUNIT/10;
if (BackbuttonAlpha < OPAQUE) BackbuttonAlpha += OPAQUE/10;
BackbuttonTime--;
}
else
{
if (BackbuttonAlpha > 0) BackbuttonAlpha -= FRACUNIT/10;
if (BackbuttonAlpha > 0) BackbuttonAlpha -= OPAQUE/10;
if (BackbuttonAlpha < 0) BackbuttonAlpha = 0;
}
}