- made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency. - simplified some overly complicated translucency multiplications in the SBARINFO code.
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b29058c1ab
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4e60ea0252
50 changed files with 235 additions and 216 deletions
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@ -989,10 +989,10 @@ public:
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mysnprintf (goldstr, countof(goldstr), "%d", coin != NULL ? coin->Amount : 0);
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screen->DrawText (SmallFont, CR_GRAY, 21, 191, goldstr, DTA_320x200, true,
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DTA_FillColor, 0, DTA_Alpha, HR_SHADOW, TAG_DONE);
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DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
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screen->DrawTexture (TexMan(((AInventory *)GetDefaultByType (RUNTIME_CLASS(ACoin)))->Icon),
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3, 190, DTA_320x200, true,
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DTA_FillColor, 0, DTA_Alpha, HR_SHADOW, TAG_DONE);
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DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
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screen->DrawText (SmallFont, CR_GRAY, 20, 190, goldstr, DTA_320x200, true, TAG_DONE);
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screen->DrawTexture (TexMan(((AInventory *)GetDefaultByType (RUNTIME_CLASS(ACoin)))->Icon),
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2, 189, DTA_320x200, true, TAG_DONE);
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