- made AActor::alpha a floating point value

- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
This commit is contained in:
Christoph Oelckers 2016-03-21 12:18:46 +01:00
commit 4e60ea0252
50 changed files with 235 additions and 216 deletions

View file

@ -2708,9 +2708,9 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
if (corpsehit->Height == 0)
{
// Make raised corpses look ghostly
if (corpsehit->alpha > TRANSLUC50)
if (corpsehit->Alpha > 0.5)
{
corpsehit->alpha /= 2;
corpsehit->Alpha /= 2;
}
// This will only work if the render style is changed as well.
if (corpsehit->RenderStyle == LegacyRenderStyles[STYLE_Normal])