- made AActor::alpha a floating point value

- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
This commit is contained in:
Christoph Oelckers 2016-03-21 12:18:46 +01:00
commit 4e60ea0252
50 changed files with 235 additions and 216 deletions

View file

@ -1024,7 +1024,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
// [RH] Andy Baker's Stealth monsters
if (target->flags & MF_STEALTH)
{
target->alpha = OPAQUE;
target->Alpha = 1.;
target->visdir = -1;
}
if (target->flags & MF_SKULLFLY)