- made AActor::alpha a floating point value

- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
This commit is contained in:
Christoph Oelckers 2016-03-21 12:18:46 +01:00
commit 4e60ea0252
50 changed files with 235 additions and 216 deletions

View file

@ -2359,13 +2359,13 @@ ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation,
if (style.BlendOp == STYLEOP_Shadow)
{
style = LegacyRenderStyles[STYLE_TranslucentStencil];
alpha = FRACUNIT*3/10;
alpha = TRANSLUC33;
color = 0;
}
if (style.Flags & STYLEF_TransSoulsAlpha)
{
alpha = fixed_t(transsouls * FRACUNIT);
alpha = fixed_t(transsouls * OPAQUE);
}
else if (style.Flags & STYLEF_Alpha1)
{
@ -2373,7 +2373,7 @@ ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation,
}
else
{
alpha = clamp<fixed_t> (alpha, 0, FRACUNIT);
alpha = clamp<fixed_t> (alpha, 0, OPAQUE);
}
dc_translation = NULL;