- made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency. - simplified some overly complicated translucency multiplications in the SBARINFO code.
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50 changed files with 235 additions and 216 deletions
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@ -625,7 +625,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
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if (fake3D & (FAKE3D_FAKEFLOOR|FAKE3D_FAKECEILING)) sky = 0x80000000 | fakeAlpha;
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else sky = 0; // not skyflatnum so it can't be a sky
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skybox = NULL;
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alpha = FRACUNIT;
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alpha = OPAQUE;
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}
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// New visplane algorithm uses hash table -- killough
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