- made AActor::alpha a floating point value

- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
This commit is contained in:
Christoph Oelckers 2016-03-21 12:18:46 +01:00
commit 4e60ea0252
50 changed files with 235 additions and 216 deletions

View file

@ -243,7 +243,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
ESPSResult drawmode;
drawmode = R_SetPatchStyle (LegacyRenderStyles[curline->linedef->flags & ML_ADDTRANS ? STYLE_Add : STYLE_Translucent],
MIN(curline->linedef->Alpha, FRACUNIT), 0, 0);
MIN<fixed_t>(curline->linedef->Alpha, OPAQUE), 0, 0);
if ((drawmode == DontDraw && !ds->bFogBoundary && !ds->bFakeBoundary))
{