- made AActor::alpha a floating point value

- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
This commit is contained in:
Christoph Oelckers 2016-03-21 12:18:46 +01:00
commit 4e60ea0252
50 changed files with 235 additions and 216 deletions

View file

@ -440,7 +440,7 @@ static void ParseInsideDecoration (Baggage &bag, AActor *defaults,
else if (sc.Compare ("Alpha"))
{
sc.MustGetFloat ();
defaults->alpha = int(clamp (sc.Float, 0.0, 1.0) * OPAQUE);
defaults->Alpha = clamp (sc.Float, 0.0, 1.0);
}
else if (sc.Compare ("Scale"))
{