- made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency. - simplified some overly complicated translucency multiplications in the SBARINFO code.
This commit is contained in:
parent
b29058c1ab
commit
4e60ea0252
50 changed files with 235 additions and 216 deletions
|
|
@ -850,7 +850,7 @@ DEFINE_PROPERTY(renderstyle, S, Actor)
|
|||
//==========================================================================
|
||||
DEFINE_PROPERTY(defaultalpha, 0, Actor)
|
||||
{
|
||||
defaults->alpha = gameinfo.gametype == GAME_Heretic ? HR_SHADOW : HX_SHADOW;
|
||||
defaults->Alpha = gameinfo.gametype == GAME_Heretic ? HR_SHADOW : HX_SHADOW;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
@ -858,8 +858,8 @@ DEFINE_PROPERTY(defaultalpha, 0, Actor)
|
|||
//==========================================================================
|
||||
DEFINE_PROPERTY(alpha, F, Actor)
|
||||
{
|
||||
PROP_FIXED_PARM(id, 0);
|
||||
defaults->alpha = id;
|
||||
PROP_DOUBLE_PARM(id, 0);
|
||||
defaults->Alpha = id;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue