- made AActor::alpha a floating point value

- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
This commit is contained in:
Christoph Oelckers 2016-03-21 12:18:46 +01:00
commit 4e60ea0252
50 changed files with 235 additions and 216 deletions

View file

@ -850,7 +850,7 @@ DEFINE_PROPERTY(renderstyle, S, Actor)
//==========================================================================
DEFINE_PROPERTY(defaultalpha, 0, Actor)
{
defaults->alpha = gameinfo.gametype == GAME_Heretic ? HR_SHADOW : HX_SHADOW;
defaults->Alpha = gameinfo.gametype == GAME_Heretic ? HR_SHADOW : HX_SHADOW;
}
//==========================================================================
@ -858,8 +858,8 @@ DEFINE_PROPERTY(defaultalpha, 0, Actor)
//==========================================================================
DEFINE_PROPERTY(alpha, F, Actor)
{
PROP_FIXED_PARM(id, 0);
defaults->alpha = id;
PROP_DOUBLE_PARM(id, 0);
defaults->Alpha = id;
}
//==========================================================================