- made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency. - simplified some overly complicated translucency multiplications in the SBARINFO code.
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parent
b29058c1ab
commit
4e60ea0252
50 changed files with 235 additions and 216 deletions
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@ -531,7 +531,11 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
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break;
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case DTA_Alpha:
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parms->alpha = MIN<fixed_t>(FRACUNIT, va_arg (tags, fixed_t));
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parms->alpha = MIN<fixed_t>(OPAQUE, va_arg (tags, fixed_t));
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break;
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case DTA_AlphaF:
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parms->alpha = FLOAT2FIXED(MIN<double>(1., va_arg(tags, double)));
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break;
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case DTA_AlphaChannel:
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@ -640,7 +644,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
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break;
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case DTA_ShadowAlpha:
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parms->shadowAlpha = MIN<fixed_t>(FRACUNIT, va_arg (tags, fixed_t));
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parms->shadowAlpha = MIN<fixed_t>(OPAQUE, va_arg (tags, fixed_t));
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break;
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case DTA_ShadowColor:
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@ -719,7 +723,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
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{
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parms->style = STYLE_Shaded;
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}
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else if (parms->alpha < FRACUNIT)
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else if (parms->alpha < OPAQUE)
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{
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parms->style = STYLE_TranslucentStencil;
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}
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@ -728,7 +732,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
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parms->style = STYLE_Stencil;
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}
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}
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else if (parms->alpha < FRACUNIT)
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else if (parms->alpha < OPAQUE)
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{
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parms->style = STYLE_Translucent;
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}
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