- fixed: for unpositioned sounds the play position was never initialized and depended on random memory contents.

This commit is contained in:
Christoph Oelckers 2017-02-08 23:29:52 +01:00
commit 4e685f2b78
2 changed files with 1 additions and 1 deletions

View file

@ -711,6 +711,7 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
{
case SOURCE_None:
default:
pos->Zero();
break;
case SOURCE_Actor: