- Added scaling to double size for idmypos display.
- Changed: Players don't telefrag when they are spawned now but after all actors have been spawned to avoid accidental voodoo doll telefragging. - Fixed: ACS scripts for non-existent maps were started on the current one. - Added a 'wallbouncefactor' property to AActor. - Reverted forceunderwater change from r1026 and fixed the problem for real: SECF_FORCEDUNDERWATER only has meaning when coming from the heightsec. So the initial check of the current sector in AActor::UpdateWaterLevel must only check for SECF_UNDERWATER, not SECF_UNDERWATERMASK. SVN r1027 (trunk)
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15 changed files with 83 additions and 24 deletions
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@ -68,6 +68,7 @@
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#include "c_dispatch.h"
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#include "p_acs.h"
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#include "s_sndseq.h"
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#include "r_interpolate.h"
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// MACROS ------------------------------------------------------------------
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@ -231,6 +232,7 @@ static DObject **SweepList(DObject **p, size_t count, size_t *finalize_count)
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// thinker pointer is changed. This seems easier and perfectly reasonable, since
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// a live thinker that isn't on a thinker list isn't much of a thinker.
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assert(!curr->IsKindOf(RUNTIME_CLASS(DThinker)) || (curr->ObjectFlags & OF_Sentinel));
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assert(!curr->IsKindOf(RUNTIME_CLASS(DInterpolation)));
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curr->Destroy();
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}
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curr->ObjectFlags |= OF_Cleanup;
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