- Added scaling to double size for idmypos display.
- Changed: Players don't telefrag when they are spawned now but after all actors have been spawned to avoid accidental voodoo doll telefragging. - Fixed: ACS scripts for non-existent maps were started on the current one. - Added a 'wallbouncefactor' property to AActor. - Reverted forceunderwater change from r1026 and fixed the problem for real: SECF_FORCEDUNDERWATER only has meaning when coming from the heightsec. So the initial check of the current sector in AActor::UpdateWaterLevel must only check for SECF_UNDERWATER, not SECF_UNDERWATERMASK. SVN r1027 (trunk)
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15 changed files with 83 additions and 24 deletions
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@ -746,9 +746,9 @@ static void DrawCoordinates(player_t * CPlayer)
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z = P_PointInSector(x, y)->floorplane.ZatPoint(x, y);
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}
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int vwidth = con_scaletext!=2? SCREENWIDTH : SCREENWIDTH/2;
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int vheight = con_scaletext!=2? SCREENHEIGHT : SCREENHEIGHT/2;
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int xpos = vwidth - SmallFont->StringWidth("X:-99999");
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int vwidth = con_scaletext==0? SCREENWIDTH : SCREENWIDTH/2;
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int vheight = con_scaletext==0? SCREENHEIGHT : SCREENHEIGHT/2;
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int xpos = vwidth - SmallFont->StringWidth("X: -00000")-6;
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int ypos = 18;
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sprintf(coordstr, "X: %d", x>>FRACBITS);
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