- Added scaling to double size for idmypos display.

- Changed: Players don't telefrag when they are spawned now but after all
  actors have been spawned to avoid accidental voodoo doll telefragging.
- Fixed: ACS scripts for non-existent maps were started on the current one.
- Added a 'wallbouncefactor' property to AActor.
- Reverted forceunderwater change from r1026 and fixed the problem for real:
  SECF_FORCEDUNDERWATER only has meaning when coming from the heightsec.
  So the initial check of the current sector in AActor::UpdateWaterLevel
  must only check for SECF_UNDERWATER, not SECF_UNDERWATERMASK.

SVN r1027 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-10 09:16:01 +00:00
commit 4e7a6c54ef
15 changed files with 83 additions and 24 deletions

View file

@ -746,9 +746,9 @@ static void DrawCoordinates(player_t * CPlayer)
z = P_PointInSector(x, y)->floorplane.ZatPoint(x, y);
}
int vwidth = con_scaletext!=2? SCREENWIDTH : SCREENWIDTH/2;
int vheight = con_scaletext!=2? SCREENHEIGHT : SCREENHEIGHT/2;
int xpos = vwidth - SmallFont->StringWidth("X:-99999");
int vwidth = con_scaletext==0? SCREENWIDTH : SCREENWIDTH/2;
int vheight = con_scaletext==0? SCREENHEIGHT : SCREENHEIGHT/2;
int xpos = vwidth - SmallFont->StringWidth("X: -00000")-6;
int ypos = 18;
sprintf(coordstr, "X: %d", x>>FRACBITS);