- Added scaling to double size for idmypos display.
- Changed: Players don't telefrag when they are spawned now but after all actors have been spawned to avoid accidental voodoo doll telefragging. - Fixed: ACS scripts for non-existent maps were started on the current one. - Added a 'wallbouncefactor' property to AActor. - Reverted forceunderwater change from r1026 and fixed the problem for real: SECF_FORCEDUNDERWATER only has meaning when coming from the heightsec. So the initial check of the current sector in AActor::UpdateWaterLevel must only check for SECF_UNDERWATER, not SECF_UNDERWATERMASK. SVN r1027 (trunk)
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15 changed files with 83 additions and 24 deletions
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@ -223,6 +223,7 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
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case ADEF_MaxDropOffHeight: actor->MaxDropOffHeight = dataint; break;
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case ADEF_MaxStepHeight: actor->MaxStepHeight = dataint; break;
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case ADEF_BounceFactor: actor->bouncefactor = dataint; break;
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case ADEF_WallBounceFactor: actor->wallbouncefactor = dataint; break;
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case ADEF_BounceCount: actor->bouncecount = dataint; break;
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case ADEF_RDFactor: sgClass->Meta.SetMetaFixed (AMETA_RDFactor, dataint); break;
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case ADEF_FXFlags: actor->effects = dataint; break;
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