- Added scaling to double size for idmypos display.

- Changed: Players don't telefrag when they are spawned now but after all
  actors have been spawned to avoid accidental voodoo doll telefragging.
- Fixed: ACS scripts for non-existent maps were started on the current one.
- Added a 'wallbouncefactor' property to AActor.
- Reverted forceunderwater change from r1026 and fixed the problem for real:
  SECF_FORCEDUNDERWATER only has meaning when coming from the heightsec.
  So the initial check of the current sector in AActor::UpdateWaterLevel
  must only check for SECF_UNDERWATER, not SECF_UNDERWATERMASK.

SVN r1027 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-10 09:16:01 +00:00
commit 4e7a6c54ef
15 changed files with 83 additions and 24 deletions

View file

@ -223,6 +223,7 @@ static void ApplyActorDefault (int defnum, const char *datastr, int dataint)
case ADEF_MaxDropOffHeight: actor->MaxDropOffHeight = dataint; break;
case ADEF_MaxStepHeight: actor->MaxStepHeight = dataint; break;
case ADEF_BounceFactor: actor->bouncefactor = dataint; break;
case ADEF_WallBounceFactor: actor->wallbouncefactor = dataint; break;
case ADEF_BounceCount: actor->bouncecount = dataint; break;
case ADEF_RDFactor: sgClass->Meta.SetMetaFixed (AMETA_RDFactor, dataint); break;
case ADEF_FXFlags: actor->effects = dataint; break;