- Added scaling to double size for idmypos display.
- Changed: Players don't telefrag when they are spawned now but after all actors have been spawned to avoid accidental voodoo doll telefragging. - Fixed: ACS scripts for non-existent maps were started on the current one. - Added a 'wallbouncefactor' property to AActor. - Reverted forceunderwater change from r1026 and fixed the problem for real: SECF_FORCEDUNDERWATER only has meaning when coming from the heightsec. So the initial check of the current sector in AActor::UpdateWaterLevel must only check for SECF_UNDERWATER, not SECF_UNDERWATERMASK. SVN r1027 (trunk)
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15 changed files with 83 additions and 24 deletions
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@ -1488,6 +1488,11 @@ void P_SpawnThings (int position)
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{
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SpawnMapThing (i, &MapThingsConverted[i], position);
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}
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for(int i=0; i<MAXPLAYERS; i++)
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{
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if (playeringame[i])
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P_PlayerStartStomp(players[i].mo);
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}
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}
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