- removed FRenderState::set2DMode because it had no effect. This looks like development garbage from old times.

This commit is contained in:
Christoph Oelckers 2016-08-14 09:14:26 +02:00
commit 4e8a96aa0e
5 changed files with 1 additions and 12 deletions

View file

@ -296,7 +296,6 @@ void FGLRenderer::Begin2D()
glScissor(mScreenViewport.left, mScreenViewport.top, mScreenViewport.width, mScreenViewport.height);
gl_RenderState.EnableFog(false);
gl_RenderState.Set2DMode(true);
}
//===========================================================================