- removed FRenderState::set2DMode because it had no effect. This looks like development garbage from old times.
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5 changed files with 1 additions and 12 deletions
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@ -296,7 +296,6 @@ void FGLRenderer::Begin2D()
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glScissor(mScreenViewport.left, mScreenViewport.top, mScreenViewport.width, mScreenViewport.height);
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gl_RenderState.EnableFog(false);
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gl_RenderState.Set2DMode(true);
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}
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//===========================================================================
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