- removed FRenderState::set2DMode because it had no effect. This looks like development garbage from old times.
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5 changed files with 1 additions and 12 deletions
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@ -81,7 +81,6 @@ void FRenderState::Reset()
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mAlphaThreshold = 0.5f;
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mBlendEquation = GL_FUNC_ADD;
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mObjectColor = 0xffffffff;
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m2D = true;
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mVertexBuffer = mCurrentVertexBuffer = NULL;
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mColormapState = CM_DEFAULT;
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mLightParms[3] = -1.f;
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