- removed FRenderState::set2DMode because it had no effect. This looks like development garbage from old times.

This commit is contained in:
Christoph Oelckers 2016-08-14 09:14:26 +02:00
commit 4e8a96aa0e
5 changed files with 1 additions and 12 deletions

View file

@ -135,7 +135,6 @@ void GLPortal::ClearScreen()
gl_MatrixStack.Pop(gl_RenderState.mViewMatrix);
gl_RenderState.ApplyMatrices();
if (multi) glEnable(GL_MULTISAMPLE);
gl_RenderState.Set2DMode(false);
}