- removed FRenderState::set2DMode because it had no effect. This looks like development garbage from old times.
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5 changed files with 1 additions and 12 deletions
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@ -135,7 +135,6 @@ void GLPortal::ClearScreen()
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gl_MatrixStack.Pop(gl_RenderState.mViewMatrix);
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gl_RenderState.ApplyMatrices();
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if (multi) glEnable(GL_MULTISAMPLE);
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gl_RenderState.Set2DMode(false);
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}
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