- remaining changes for moving bone data to the backend
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c2f64b3a90
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4 changed files with 3 additions and 16 deletions
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@ -372,7 +372,7 @@ void RenderFrameModels(FModelRenderer *renderer, FLevelLocals *Level, const FSpr
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if (!(smf->flags & MDL_MODELSAREATTACHMENTS) || evaluatedSingle == false)
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{
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boneData = animation->CalculateBones(modelframe, nextFrame ? modelframenext : modelframe, nextFrame ? inter : 0.f, *animationData, actor, i);
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boneData = animation->CalculateBones(modelframe, nextFrame ? modelframenext : modelframe, nextFrame ? inter : 0.f, *animationData, actor->boneComponentData, i);
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boneStartingPosition = renderer->SetupFrame(animation, 0, 0, 0, boneData, -1);
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evaluatedSingle = true;
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}
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@ -381,7 +381,7 @@ void RenderFrameModels(FModelRenderer *renderer, FLevelLocals *Level, const FSpr
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{
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if (!(smf->flags & MDL_MODELSAREATTACHMENTS) || evaluatedSingle == false)
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{
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boneData = mdl->CalculateBones(modelframe, nextFrame ? modelframenext : modelframe, nextFrame ? inter : 0.f, *animationData, actor, i);
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boneData = mdl->CalculateBones(modelframe, nextFrame ? modelframenext : modelframe, nextFrame ? inter : 0.f, *animationData, actor->boneComponentData, i);
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boneStartingPosition = renderer->SetupFrame(mdl, 0, 0, 0, boneData, -1);
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evaluatedSingle = true;
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}
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