- Use the spawned class's scale as default for ScriptedMarine instead of
DoomPlayer. SVN r2006 (trunk)
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2 changed files with 8 additions and 14 deletions
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@ -1,3 +1,7 @@
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November 28, 2009
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- Use the spawned class's scale as default for ScriptedMarine instead of
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DoomPlayer.
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November 28, 2009 (Changes by Graf Zahl)
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- fixed: Morph weapons weren't destroyed because the code checked for
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them in the unmorphed player class.
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