- Use the spawned class's scale as default for ScriptedMarine instead of

DoomPlayer.


SVN r2006 (trunk)
This commit is contained in:
Randy Heit 2009-11-29 01:56:22 +00:00
commit 4edd51eb09
2 changed files with 8 additions and 14 deletions

View file

@ -1,3 +1,7 @@
November 28, 2009
- Use the spawned class's scale as default for ScriptedMarine instead of
DoomPlayer.
November 28, 2009 (Changes by Graf Zahl)
- fixed: Morph weapons weren't destroyed because the code checked for
them in the unmorphed player class.