- fixed some leftover references to the software renderer.

SVN r3264 (trunk)
This commit is contained in:
Christoph Oelckers 2011-07-07 19:53:42 +00:00
commit 4ef68ded5d
14 changed files with 154 additions and 171 deletions

View file

@ -65,6 +65,6 @@ extern BYTE OtherGameSkinRemap[256];
extern PalEntry OtherGameSkinPalette[256];
void R_InitSprites ();
void R_DeinitSprites ();
void R_DeinitSpriteData ();
#endif

View file

@ -35,6 +35,7 @@ struct FVoxel
{
int LumpNum;
int NumMips;
int VoxelIndex; // Needed by GZDoom
BYTE *Palette;
FVoxelMipLevel Mips[MAXVOXMIPS];
@ -48,6 +49,7 @@ struct FVoxelDef
FVoxel *Voxel;
int PlacedSpin; // degrees/sec to spin actors without MF_DROPPED set
int DroppedSpin; // degrees/sec to spin actors with MF_DROPPED set
int VoxeldefIndex; // Needed by GZDoom
fixed_t Scale;
angle_t AngleOffset; // added to actor's angle to compensate for wrong-facing voxels
};