- fixed some leftover references to the software renderer.
SVN r3264 (trunk)
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14 changed files with 154 additions and 171 deletions
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@ -65,6 +65,6 @@ extern BYTE OtherGameSkinRemap[256];
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extern PalEntry OtherGameSkinPalette[256];
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void R_InitSprites ();
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void R_DeinitSprites ();
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void R_DeinitSpriteData ();
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#endif
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@ -35,6 +35,7 @@ struct FVoxel
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{
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int LumpNum;
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int NumMips;
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int VoxelIndex; // Needed by GZDoom
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BYTE *Palette;
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FVoxelMipLevel Mips[MAXVOXMIPS];
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@ -48,6 +49,7 @@ struct FVoxelDef
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FVoxel *Voxel;
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int PlacedSpin; // degrees/sec to spin actors without MF_DROPPED set
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int DroppedSpin; // degrees/sec to spin actors with MF_DROPPED set
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int VoxeldefIndex; // Needed by GZDoom
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fixed_t Scale;
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angle_t AngleOffset; // added to actor's angle to compensate for wrong-facing voxels
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};
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