Add thread safety to VkShaderCache

This commit is contained in:
dpjudas 2025-04-19 09:30:17 +02:00
commit 4f1316b3fd
5 changed files with 76 additions and 42 deletions

View file

@ -586,12 +586,12 @@ int VkLightmapper::GetRaytracePipelineIndex()
FString VkLightmapper::LoadPrivateShaderLump(const char* lumpname)
{
return fb->GetShaderCache()->GetPrivateFile(lumpname).Code;
return fb->GetShaderCache()->GetPrivateFileText(lumpname);
}
FString VkLightmapper::LoadPublicShaderLump(const char* lumpname)
{
return fb->GetShaderCache()->GetPublicFile(lumpname).Code;
return fb->GetShaderCache()->GetPublicFileText(lumpname);
}
void VkLightmapper::CreateRaytracePipeline()