Add thread safety to VkShaderCache
This commit is contained in:
parent
74e2e39e35
commit
4f1316b3fd
5 changed files with 76 additions and 42 deletions
|
|
@ -586,12 +586,12 @@ int VkLightmapper::GetRaytracePipelineIndex()
|
|||
|
||||
FString VkLightmapper::LoadPrivateShaderLump(const char* lumpname)
|
||||
{
|
||||
return fb->GetShaderCache()->GetPrivateFile(lumpname).Code;
|
||||
return fb->GetShaderCache()->GetPrivateFileText(lumpname);
|
||||
}
|
||||
|
||||
FString VkLightmapper::LoadPublicShaderLump(const char* lumpname)
|
||||
{
|
||||
return fb->GetShaderCache()->GetPublicFile(lumpname).Code;
|
||||
return fb->GetShaderCache()->GetPublicFileText(lumpname);
|
||||
}
|
||||
|
||||
void VkLightmapper::CreateRaytracePipeline()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue