- print proper information about non-actor mapthings.
This commit is contained in:
parent
9e5bf38123
commit
4f7ec3ad89
4 changed files with 14 additions and 5 deletions
|
|
@ -723,7 +723,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
|
|||
if (xsprites[i].Data1 < 4)
|
||||
mapthings[count].type = 1 + xsprites[i].Data1;
|
||||
else
|
||||
mapthings[count].type = gameinfo.player5start + xsprites[i].Data1 - 4;
|
||||
mapthings[count].type = 4001 + xsprites[i].Data1 - 4;
|
||||
}
|
||||
else if (xsprites != NULL && sprites[i].lotag == 2)
|
||||
{ // Bloodbath start
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue