- print proper information about non-actor mapthings.

This commit is contained in:
Christoph Oelckers 2015-04-03 22:23:42 +02:00
commit 4f7ec3ad89
4 changed files with 14 additions and 5 deletions

View file

@ -723,7 +723,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
if (xsprites[i].Data1 < 4)
mapthings[count].type = 1 + xsprites[i].Data1;
else
mapthings[count].type = gameinfo.player5start + xsprites[i].Data1 - 4;
mapthings[count].type = 4001 + xsprites[i].Data1 - 4;
}
else if (xsprites != NULL && sprites[i].lotag == 2)
{ // Bloodbath start