- Renamed CVAR_NOSEND to CVAR_IGNORE to better reflect its intent.
- Separated CVAR_MODARCHIVE into CVAR_MOD|CVAR_ARCHIVE so that mod-defined cvars can still be identified when they aren't meant to be archived. SVN r4281 (trunk)
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6 changed files with 21 additions and 25 deletions
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@ -378,7 +378,7 @@ void D_SetupUserInfo ()
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for (FBaseCVar *cvar = CVars; cvar != NULL; cvar = cvar->GetNext())
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{
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if ((cvar->GetFlags() & (CVAR_USERINFO|CVAR_NOSEND)) == CVAR_USERINFO)
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if ((cvar->GetFlags() & (CVAR_USERINFO|CVAR_IGNORE)) == CVAR_USERINFO)
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{
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FBaseCVar **newcvar;
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FName cvarname(cvar->GetName());
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@ -416,7 +416,7 @@ void userinfo_t::Reset()
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// Create userinfo vars for this player, initialized to their defaults.
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for (FBaseCVar *cvar = CVars; cvar != NULL; cvar = cvar->GetNext())
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{
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if ((cvar->GetFlags() & (CVAR_USERINFO|CVAR_NOSEND)) == CVAR_USERINFO)
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if ((cvar->GetFlags() & (CVAR_USERINFO|CVAR_IGNORE)) == CVAR_USERINFO)
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{
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ECVarType type;
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FName cvarname(cvar->GetName());
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