- Renamed CVAR_NOSEND to CVAR_IGNORE to better reflect its intent.

- Separated CVAR_MODARCHIVE into CVAR_MOD|CVAR_ARCHIVE so that mod-defined cvars can still be
  identified when they aren't meant to be archived.

SVN r4281 (trunk)
This commit is contained in:
Randy Heit 2013-05-25 17:08:59 +00:00
commit 4fa198244c
6 changed files with 21 additions and 25 deletions

View file

@ -378,7 +378,7 @@ void D_SetupUserInfo ()
for (FBaseCVar *cvar = CVars; cvar != NULL; cvar = cvar->GetNext())
{
if ((cvar->GetFlags() & (CVAR_USERINFO|CVAR_NOSEND)) == CVAR_USERINFO)
if ((cvar->GetFlags() & (CVAR_USERINFO|CVAR_IGNORE)) == CVAR_USERINFO)
{
FBaseCVar **newcvar;
FName cvarname(cvar->GetName());
@ -416,7 +416,7 @@ void userinfo_t::Reset()
// Create userinfo vars for this player, initialized to their defaults.
for (FBaseCVar *cvar = CVars; cvar != NULL; cvar = cvar->GetNext())
{
if ((cvar->GetFlags() & (CVAR_USERINFO|CVAR_NOSEND)) == CVAR_USERINFO)
if ((cvar->GetFlags() & (CVAR_USERINFO|CVAR_IGNORE)) == CVAR_USERINFO)
{
ECVarType type;
FName cvarname(cvar->GetName());