- added 'startuptype' to iwadinfo, allowing to change the game startup screen with custom iwads
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30c6cf82ca
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4fb355d8da
2 changed files with 34 additions and 18 deletions
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@ -182,6 +182,21 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
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sc.MustGetString();
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iwad->Required = sc.String;
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}
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else if (sc.Compare("StartupType"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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FString sttype = sc.String;
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if (!sttype.CompareNoCase("DOOM"))
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iwad->StartupType = FStartupInfo::DoomStartup;
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else if (!sttype.CompareNoCase("HERETIC"))
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iwad->StartupType = FStartupInfo::HereticStartup;
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else if (!sttype.CompareNoCase("HEXEN"))
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iwad->StartupType = FStartupInfo::HexenStartup;
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else if (!sttype.CompareNoCase("STRIFE"))
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iwad->StartupType = FStartupInfo::StrifeStartup;
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else iwad->StartupType = FStartupInfo::DefaultStartup;
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}
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else
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{
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sc.ScriptError("Unknown keyword '%s'", sc.String);
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@ -739,6 +754,7 @@ const FIWADInfo *FIWadManager::FindIWAD(TArray<FString> &wadfiles, const char *i
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DoomStartupInfo.BkColor = iwad_info->BkColor;
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DoomStartupInfo.FgColor = iwad_info->FgColor;
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}
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if (DoomStartupInfo.Type == 0) DoomStartupInfo.Type = iwad_info->StartupType;
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I_SetIWADInfo();
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return iwad_info;
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}
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