Added parsing of ui, play, allowui and const qualifiers

This commit is contained in:
ZZYZX 2017-02-17 17:58:16 +02:00
commit 4fe9c7d8c8
10 changed files with 287 additions and 19 deletions

View file

@ -214,6 +214,9 @@ class_flags(X) ::= . { X.Flags = 0; X.Replaces = NULL; }
class_flags(X) ::= class_flags(A) ABSTRACT. { X.Flags = A.Flags | ZCC_Abstract; X.Replaces = A.Replaces; }
class_flags(X) ::= class_flags(A) NONEW. { X.Flags = A.Flags | ZCC_NoNew; X.Replaces = A.Replaces; }
class_flags(X) ::= class_flags(A) NATIVE. { X.Flags = A.Flags | ZCC_Native; X.Replaces = A.Replaces; }
class_flags(X) ::= class_flags(A) UI. { X.Flags = A.Flags | ZCC_UIFlag; X.Replaces = A.Replaces; }
class_flags(X) ::= class_flags(A) PLAY. { X.Flags = A.Flags | ZCC_Play; X.Replaces = A.Replaces; }
class_flags(X) ::= class_flags(A) ALLOWUI. { X.Flags = A.Flags | ZCC_AllowUI; X.Replaces = A.Replaces; }
class_flags(X) ::= class_flags(A) REPLACES dottable_id(B). { X.Flags = A.Flags; X.Replaces = B; }
/*----- Dottable Identifier -----*/
@ -327,7 +330,10 @@ struct_def(X) ::= STRUCT(T) IDENTIFIER(A) struct_flags(S) LBRACE opt_struct_body
%type struct_flags{ClassFlagsBlock}
struct_flags(X) ::= . { X.Flags = 0; }
struct_flags(X) ::= NATIVE. { X.Flags = ZCC_Native; }
struct_flags(X) ::= struct_flags(A) UI. { X.Flags = A.Flags | ZCC_UIFlag; }
struct_flags(X) ::= struct_flags(A) PLAY. { X.Flags = A.Flags | ZCC_Play; }
struct_flags(X) ::= struct_flags(A) ALLOWUI. { X.Flags = A.Flags | ZCC_AllowUI; }
struct_flags(X) ::= struct_flags(A) NATIVE. { X.Flags = A.Flags | ZCC_Native; }
opt_struct_body(X) ::= . { X = NULL; }
opt_struct_body(X) ::= struct_body(X).
@ -1000,6 +1006,9 @@ decl_flag(X) ::= DEPRECATED(T). { X.Int = ZCC_Deprecated; X.SourceLoc = T.Sourc
decl_flag(X) ::= VIRTUAL(T). { X.Int = ZCC_Virtual; X.SourceLoc = T.SourceLoc; }
decl_flag(X) ::= OVERRIDE(T). { X.Int = ZCC_Override; X.SourceLoc = T.SourceLoc; }
decl_flag(X) ::= VARARG(T). { X.Int = ZCC_VarArg; X.SourceLoc = T.SourceLoc; }
decl_flag(X) ::= UI(T). { X.Int = ZCC_UIFlag; X.SourceLoc = T.SourceLoc; }
decl_flag(X) ::= PLAY(T). { X.Int = ZCC_Play; X.SourceLoc = T.SourceLoc; }
decl_flag(X) ::= ALLOWUI(T). { X.Int = ZCC_AllowUI; X.SourceLoc = T.SourceLoc; }
func_const(X) ::= . { X.Int = 0; X.SourceLoc = stat->sc->GetMessageLine(); }
func_const(X) ::= CONST(T). { X.Int = ZCC_FuncConst; X.SourceLoc = T.SourceLoc; }