- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
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f384c7bc1f
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8 changed files with 18 additions and 1 deletions
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@ -77,6 +77,7 @@ void FMapInfoParser::ParseSkill ()
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skill.Aggressiveness = 1.;
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skill.SpawnFilter = 0;
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skill.SpawnMulti = false;
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skill.InstantReaction = false;
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skill.ACSReturn = 0;
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skill.MustConfirm = false;
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skill.Shortcut = 0;
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@ -197,6 +198,10 @@ void FMapInfoParser::ParseSkill ()
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{
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skill.SpawnMulti = true;
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}
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else if (sc.Compare ("InstantReaction"))
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{
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skill.InstantReaction = true;
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}
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else if (sc.Compare("ACSReturn"))
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{
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ParseAssign();
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@ -400,8 +405,12 @@ int G_SkillProperty(ESkillProperty prop)
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case SKILLP_PlayerRespawn:
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return AllSkills[gameskill].PlayerRespawn;
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case SKILLP_SpawnMulti:
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return AllSkills[gameskill].SpawnMulti;
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case SKILLP_InstantReaction:
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return AllSkills[gameskill].InstantReaction;
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}
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}
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return 0;
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@ -540,6 +549,7 @@ FSkillInfo &FSkillInfo::operator=(const FSkillInfo &other)
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Aggressiveness= other.Aggressiveness;
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SpawnFilter = other.SpawnFilter;
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SpawnMulti = other.SpawnMulti;
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InstantReaction = other.InstantReaction;
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ACSReturn = other.ACSReturn;
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MenuName = other.MenuName;
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PicName = other.PicName;
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