- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
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8 changed files with 18 additions and 1 deletions
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@ -4477,7 +4477,7 @@ void ConstructActor(AActor *actor, const DVector3 &pos, bool SpawningMapThing)
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FRandom &rng = Level->BotInfo.m_Thinking ? pr_botspawnmobj : pr_spawnmobj;
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if (actor->isFast() && actor->flags3 & MF3_ISMONSTER)
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if (!!G_SkillProperty(SKILLP_InstantReaction) && actor->flags3 & MF3_ISMONSTER)
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actor->reactiontime = 0;
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if (actor->flags3 & MF3_ISMONSTER)
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