Clean up network warnings
This commit is contained in:
parent
028256f06f
commit
4fff12ec78
2 changed files with 25 additions and 13 deletions
|
|
@ -450,8 +450,8 @@ public:
|
|||
private:
|
||||
bool RepositionCoords (int &x, int &y, int xo, int yo, const int w, const int h) const;
|
||||
void DrawMessages (int layer, int bottom);
|
||||
void DrawConsistancy () const;
|
||||
void DrawWaiting () const;
|
||||
double DrawConsistancy (double yOfs) const;
|
||||
double DrawWaiting (double yOfs) const;
|
||||
|
||||
TObjPtr<DHUDMessageBase*> Messages[NUM_HUDMSGLAYERS];
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1222,16 +1222,16 @@ void DBaseStatusBar::DrawTopStuff (EHudState state)
|
|||
DrawMessages (HUDMSGLayer_OverHUD, (state == HUD_StatusBar) ? GetTopOfStatusbar() : twod->GetHeight());
|
||||
primaryLevel->localEventManager->RenderOverlay(state);
|
||||
|
||||
DrawConsistancy ();
|
||||
DrawWaiting ();
|
||||
double yOfs = DrawConsistancy (0.0);
|
||||
DrawWaiting (yOfs);
|
||||
if ((ShowLog && MustDrawLog(state)) || (inter_subtitles && CPlayer->SubtitleCounter > 0)) DrawLog ();
|
||||
}
|
||||
|
||||
|
||||
void DBaseStatusBar::DrawConsistancy() const
|
||||
double DBaseStatusBar::DrawConsistancy(double yOfs) const
|
||||
{
|
||||
if (!netgame)
|
||||
return;
|
||||
return yOfs;
|
||||
|
||||
bool desync = false;
|
||||
FString text = "Out of sync with:";
|
||||
|
|
@ -1243,21 +1243,21 @@ void DBaseStatusBar::DrawConsistancy() const
|
|||
// Fell out of sync with the host in packet server mode. Which specific user it is doesn't really matter.
|
||||
if (NetMode == NET_PacketServer && consoleplayer != Net_Arbitrator)
|
||||
{
|
||||
text.AppendFormat(" %s (%d)", players[Net_Arbitrator].userinfo.GetName(10u), Net_Arbitrator + 1);
|
||||
text = "Out of sync with host";
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
text.AppendFormat(" %s (%d)", players[client].userinfo.GetName(10u), client + 1);
|
||||
text.AppendFormat(" %s (%d)", players[client].userinfo.GetName(10u), client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double y = yOfs;
|
||||
if (desync)
|
||||
{
|
||||
auto lines = V_BreakLines(SmallFont, twod->GetWidth() / CleanXfac - 40, text.GetChars());
|
||||
const int height = SmallFont->GetHeight() * CleanYfac;
|
||||
double y = 0.0;
|
||||
for (auto& line : lines)
|
||||
{
|
||||
DrawText(twod, SmallFont, CR_GREEN,
|
||||
|
|
@ -1266,12 +1266,14 @@ void DBaseStatusBar::DrawConsistancy() const
|
|||
y += height;
|
||||
}
|
||||
}
|
||||
|
||||
return y;
|
||||
}
|
||||
|
||||
void DBaseStatusBar::DrawWaiting() const
|
||||
double DBaseStatusBar::DrawWaiting(double yOfs) const
|
||||
{
|
||||
if (!netgame)
|
||||
return;
|
||||
return yOfs;
|
||||
|
||||
FString text = "Waiting for:";
|
||||
bool isWaiting = false;
|
||||
|
|
@ -1280,15 +1282,23 @@ void DBaseStatusBar::DrawWaiting() const
|
|||
if (players[client].waiting)
|
||||
{
|
||||
isWaiting = true;
|
||||
text.AppendFormat(" %s (%d)", players[client].userinfo.GetName(10u), client + 1);
|
||||
if (NetMode == NET_PacketServer && consoleplayer != Net_Arbitrator)
|
||||
{
|
||||
text = "Waiting for host";
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
text.AppendFormat(" %s (%d)", players[client].userinfo.GetName(10u), client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double y = yOfs;
|
||||
if (isWaiting)
|
||||
{
|
||||
auto lines = V_BreakLines(SmallFont, twod->GetWidth() / CleanXfac - 40, text.GetChars());
|
||||
const int height = SmallFont->GetHeight() * CleanYfac;
|
||||
double y = 0.0;
|
||||
for (auto& line : lines)
|
||||
{
|
||||
DrawText(twod, SmallFont, CR_ORANGE,
|
||||
|
|
@ -1297,6 +1307,8 @@ void DBaseStatusBar::DrawWaiting() const
|
|||
y += height;
|
||||
}
|
||||
}
|
||||
|
||||
return y;
|
||||
}
|
||||
|
||||
void DBaseStatusBar::NewGame ()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue