- fixed: doublize more internal structures, even if they still get converted to float later

This commit is contained in:
Rachael Alexanderson 2017-12-04 17:39:44 -05:00
commit 505c99b0a8
2 changed files with 2 additions and 2 deletions

View file

@ -157,7 +157,7 @@ void FGLModelRenderer::DrawElements(int numIndices, size_t offset)
double FGLModelRenderer::GetTimeFloat()
{
return (float)I_msTime() * (float)TICRATE / 1000.0f;
return (double)I_msTime() * (double)TICRATE / 1000.;
}
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