- add menu patching for GL 2.x mode.
- use stdint types in model code, because we have to start somewhere with the transition.
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4 changed files with 78 additions and 30 deletions
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@ -47,12 +47,10 @@
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_cvars.h"
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void gl_PatchMenu();
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static TArray<FString> m_Extensions;
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RenderContext gl;
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int occlusion_type=0;
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//==========================================================================
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//
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//
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@ -273,6 +271,7 @@ void gl_LoadExtensions()
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FUDGE_FUNC(glDeleteRenderbuffers, EXT);
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FUDGE_FUNC(glRenderbufferStorage, EXT);
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FUDGE_FUNC(glBindRenderbuffer, EXT);
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gl_PatchMenu();
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}
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//==========================================================================
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