- moved sound sequence head of list into FLevelLocals.

This commit is contained in:
Christoph Oelckers 2019-01-28 23:53:40 +01:00
commit 50d59e99cb
9 changed files with 67 additions and 62 deletions

View file

@ -315,8 +315,6 @@ static void MarkRoot()
if (playeringame[i])
players[i].PropagateMark();
}
// Mark sound sequences.
DSeqNode::StaticMarkHead();
// Mark sectors.
if (SectorMarker == nullptr && level.sectors.Size() > 0)
{