- moved sound sequence head of list into FLevelLocals.
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9 changed files with 67 additions and 62 deletions
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@ -315,8 +315,6 @@ static void MarkRoot()
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if (playeringame[i])
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players[i].PropagateMark();
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}
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// Mark sound sequences.
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DSeqNode::StaticMarkHead();
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// Mark sectors.
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if (SectorMarker == nullptr && level.sectors.Size() > 0)
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{
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