- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
with my changed code. - Cleaned up DECORATE parser a little - moved the old style parsing code into its own file and rearranged a few things. - Made ProcessStates non-static so that it doesn't need to be passed as an argument to all functions in the DECORATE parser. - Moved DECORATE parser files into their own subdirectory. - Optimization: SC_GetToken no longer sets sc_name for identifiers. In most cases this creates needless overhead by adding a potentially unneeded name to the name table and looking up the name. In almost all cases where a name is needed it's as easy to assign sc_String to the name variable. - Added enum definitions to DECORATE. SVN r537 (trunk)
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28 changed files with 3085 additions and 2935 deletions
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@ -52,7 +52,7 @@
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#include "templates.h"
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#include "cmdlib.h"
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extern void LoadDecorations (void (*process)(FState *, int));
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extern void LoadDecorations ();
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// Each state is owned by an actor. Actors can own any number of
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// states, but a single state cannot be owned by more than one
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@ -215,7 +215,7 @@ int GetSpriteIndex(const char * spritename)
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//
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//==========================================================================
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static void ProcessStates (FState *states, int numstates)
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void ProcessStates (FState *states, int numstates)
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{
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int sprite = -1;
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@ -278,7 +278,7 @@ void FActorInfo::StaticInit ()
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}
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Printf ("LoadDecorations: Load external actors.\n");
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LoadDecorations (ProcessStates);
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LoadDecorations ();
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}
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//==========================================================================
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